system-design
Scalability, availability, and distributed systems design
What this skill does
# System Design
## Overview
Principles for designing systems that handle scale, remain available, and perform well under load.
---
## Scalability Fundamentals
### Vertical vs Horizontal Scaling
```
Vertical Scaling (Scale Up):
┌─────────────────────┐
│ Bigger Server │
│ - More CPU │
│ - More RAM │
│ - Faster disk │
└─────────────────────┘
Limit: Hardware ceiling
Horizontal Scaling (Scale Out):
┌──────┐ ┌──────┐ ┌──────┐ ┌──────┐
│Server│ │Server│ │Server│ │Server│
└──────┘ └──────┘ └──────┘ └──────┘
↑
Load Balancer
Limit: Coordination complexity
```
### Stateless Services
```typescript
// ❌ Stateful - stores session in memory
class BadService {
private sessions = new Map();
login(userId: string) {
this.sessions.set(userId, { loggedIn: true });
}
}
// ✅ Stateless - external session store
class GoodService {
constructor(private sessionStore: Redis) {}
async login(userId: string) {
await this.sessionStore.set(`session:${userId}`, { loggedIn: true });
}
}
```
---
## Load Balancing
### Strategies
| Strategy | Description | Use Case |
|----------|-------------|----------|
| Round Robin | Cycle through servers | Equal capacity servers |
| Weighted RR | Based on server capacity | Mixed capacity |
| Least Connections | Route to least busy | Long-lived connections |
| IP Hash | Same IP → same server | Session stickiness |
| URL Hash | Same URL → same server | Cache optimization |
### Health Checks
```yaml
# Kubernetes-style health checks
livenessProbe:
httpGet:
path: /health/live
port: 8080
initialDelaySeconds: 3
periodSeconds: 10
readinessProbe:
httpGet:
path: /health/ready
port: 8080
initialDelaySeconds: 5
periodSeconds: 5
```
```typescript
// Health check endpoints
app.get('/health/live', (req, res) => {
// Am I running?
res.status(200).json({ status: 'alive' });
});
app.get('/health/ready', async (req, res) => {
// Can I serve traffic?
const dbOk = await checkDatabase();
const cacheOk = await checkCache();
if (dbOk && cacheOk) {
res.status(200).json({ status: 'ready' });
} else {
res.status(503).json({ status: 'not ready', db: dbOk, cache: cacheOk });
}
});
```
---
## Caching Strategies
### Cache Patterns
```
Cache-Aside (Lazy Loading):
┌────────┐ miss ┌────────┐
│ App │ ──────────→ │ Cache │
│ │ ←────────── │ │
└────────┘ null └────────┘
│
│ read
↓
┌────────┐
│ DB │ ──── write ──→ Cache
└────────┘
Write-Through:
App → Cache → DB (synchronous)
Write-Behind (Write-Back):
App → Cache → (async) → DB
```
```typescript
// Cache-aside implementation
class CachedUserService {
constructor(
private cache: Redis,
private db: Database
) {}
async getUser(id: string): Promise<User> {
// Try cache first
const cached = await this.cache.get(`user:${id}`);
if (cached) return JSON.parse(cached);
// Cache miss - read from DB
const user = await this.db.users.findById(id);
if (user) {
// Store in cache with TTL
await this.cache.set(`user:${id}`, JSON.stringify(user), 'EX', 3600);
}
return user;
}
async updateUser(id: string, data: Partial<User>): Promise<User> {
const user = await this.db.users.update(id, data);
// Invalidate cache
await this.cache.del(`user:${id}`);
return user;
}
}
```
### Cache Invalidation
| Strategy | Description | Complexity |
|----------|-------------|------------|
| TTL | Expire after time | Simple |
| Event-based | Invalidate on write | Medium |
| Version-based | Key includes version | Medium |
| Tag-based | Group related keys | Complex |
---
## Database Scaling
### Read Replicas
```
┌─────────────────┐
Writes ──────→ │ Primary DB │
└────────┬────────┘
│ replication
┌─────────────────┼─────────────────┐
↓ ↓ ↓
┌──────────┐ ┌──────────┐ ┌──────────┐
│ Replica 1│ │ Replica 2│ │ Replica 3│
└──────────┘ └──────────┘ └──────────┘
↑ ↑ ↑
└─────── Reads ───┴────────────────┘
```
### Sharding (Partitioning)
```typescript
// Hash-based sharding
function getShard(userId: string, numShards: number): number {
const hash = crypto.createHash('md5').update(userId).digest('hex');
return parseInt(hash.slice(0, 8), 16) % numShards;
}
// Range-based sharding
function getShardByDate(date: Date): string {
const year = date.getFullYear();
const month = date.getMonth() + 1;
return `orders_${year}_${month.toString().padStart(2, '0')}`;
}
// Consistent hashing for dynamic shards
class ConsistentHash {
private ring: Map<number, string> = new Map();
addNode(node: string) {
for (let i = 0; i < 150; i++) { // Virtual nodes
const hash = this.hash(`${node}:${i}`);
this.ring.set(hash, node);
}
}
getNode(key: string): string {
const hash = this.hash(key);
// Find next node on ring
for (const [nodeHash, node] of [...this.ring.entries()].sort()) {
if (nodeHash >= hash) return node;
}
return this.ring.values().next().value;
}
}
```
---
## Message Queues
### Patterns
```
Point-to-Point:
Producer → Queue → Consumer
Pub/Sub:
┌─→ Subscriber 1
Publisher → Topic ─→ Subscriber 2
└─→ Subscriber 3
Work Queue:
┌─→ Worker 1
Producer → Queue ─→ Worker 2 (competing consumers)
└─→ Worker 3
```
### Delivery Guarantees
| Guarantee | Description | Implementation |
|-----------|-------------|----------------|
| At-most-once | May lose messages | Fire and forget |
| At-least-once | May duplicate | Ack after process |
| Exactly-once | No loss, no dupe | Idempotency + dedup |
```typescript
// Idempotent processing
async function processOrder(event: OrderEvent) {
// Check if already processed
const processed = await redis.get(`processed:${event.id}`);
if (processed) {
console.log(`Already processed ${event.id}`);
return;
}
// Process the order
await db.orders.create(event.order);
// Mark as processed (with TTL for cleanup)
await redis.set(`processed:${event.id}`, '1', 'EX', 86400 * 7);
}
```
---
## High Availability
### Redundancy Patterns
```
Active-Active:
┌────────┐ ┌────────┐
│Server A│ ←─→ │Server B│ Both handle traffic
└────────┘ └────────┘
Active-Passive:
┌────────┐ ┌────────┐
│ Active │ ──→ │Standby │ Failover on failure
└────────┘ └────────┘
```
### Circuit Breaker
```typescript
class CircuitBreaker {
private failures = 0;
private lastFailure: Date | null = null;
private state: 'closed' | 'open' | 'half-open' = 'closed';
constructor(
private threshold: number = 5,
private timeout: number = 30000
) {}
async execute<T>(fn: () => Promise<T>): Promise<T> {
if (this.state === 'open') {
if (Date.now() - this.lastFailure!.getTime() > this.timeout) {
this.state = 'half-open';
} else {
throw new Error('Circuit is open');
}
}
try {
const result = await fn();
this.onSuccess();
return result;
} catch (error) {
this.onFailure();
throw error;
}
}
private onSuccess() {
this.failures = 0;
this.state = 'closed';
}
private onFailure() {
this.failures++;
this.lastFailure = new Date();
if (this.failures >= this.threshold) {
this.state = 'open';
}
}
}
```
---
## CAP Theorem
```
Consistency
/\
/ \
/ \
/ \
/ CA \
/──────────\
/ \
/ CP AP \
/________________\
Partition Availability
Tolerance
CA: Single node (RDBMS)
CP: MongoDB, HBase (may reject writes during partition)
AP: Cassandra, DynamoDB (eventual consistency)
```
### Consistency Models
| Model | DescriptionRelated in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.