tui-design
This skill should be used when designing terminal user interfaces, creating TUI layouts, choosing TUI color schemes, implementing keyboard navigation, building terminal dashboards, or working with any TUI framework. Activates on mentions of TUI design, terminal UI, Ratatui layout, Ink components, Textual widgets, Bubbletea views, terminal color palette, keybinding design, panel layout, split panes, terminal dashboard, box-drawing characters, sparklines, progress bars, modal dialogs, focus management, or terminal accessibility.
What this skill does
# TUI Design System
Universal design patterns for building exceptional terminal user interfaces. Framework-agnostic, works with Ratatui, Ink, Textual, Bubbletea, or any TUI toolkit.
**Core philosophy:** TUIs earn their power through spatial consistency, keyboard fluency, and information density that respects human attention. Design for the expert's speed without abandoning the beginner's discoverability.
## TUI Design Process
```dot
digraph tui_design {
rankdir=TB;
"What are you building?" [shape=diamond];
"Select layout paradigm" [shape=box];
"Design interaction model" [shape=box];
"Define visual system" [shape=box];
"Validate against anti-patterns" [shape=box];
"Ship it" [shape=doublecircle];
"What are you building?" -> "Select layout paradigm";
"Select layout paradigm" -> "Design interaction model";
"Design interaction model" -> "Define visual system";
"Define visual system" -> "Validate against anti-patterns";
"Validate against anti-patterns" -> "Ship it";
}
```
---
## 1. Layout Paradigm Selector
Choose your primary layout based on what you're building:
| App Type | Paradigm | Examples |
| ------------------ | ------------------------ | ------------------- |
| File manager | Miller Columns | yazi, ranger |
| Git / DevOps tool | Persistent Multi-Panel | lazygit, lazydocker |
| System monitor | Widget Dashboard | btop, bottom, oxker |
| Data browser / K8s | Drill-Down Stack | k9s, diskonaut |
| SQL / HTTP client | IDE Three-Panel | harlequin, posting |
| Shell augmentation | Overlay / Popup | atuin, fzf |
| Log / event viewer | Header + Scrollable List | htop, tig |
### Persistent Multi-Panel
All panels visible simultaneously. Focus shifts between them. Users build spatial memory, "branches are always top-left."
```
┌─ Status ──┬─────────── Detail ──────────┐
├─ Files ───┤ │
│ > file.rs │ diff content here... │
│ main.rs │ │
├─ Branches ┤ │
│ * main │ │
│ feat/x │ │
├─ Commits ─┤ │
│ abc1234 │ │
└───────────┴──────────────────────────────┘
[q]uit [c]ommit [p]ush [?]help
```
**When to use:** Multi-faceted tools where users need simultaneous context (git clients, container managers, monitoring).
**Key rule:** Panels maintain fixed positions across sessions. Never rearrange without user action.
### Miller Columns
Three-pane past/present/future navigation. Parent directory (left), current (center), preview (right).
```
┌── Parent ──┬── Current ──┬── Preview ────────┐
│ .. │ > config/ │ port: 8080 │
│ src/ │ lib/ │ host: localhost │
│ > config/ │ main.rs │ log_level: debug │
│ tests/ │ mod.rs │ db_url: postgres://│
└────────────┴─────────────┴───────────────────┘
```
**When to use:** Hierarchical data navigation (file systems, tree structures, nested configs).
**Key rule:** Preview pane content adapts to selection type, code gets highlighting, images render, directories show contents.
### Drill-Down Stack
`Enter` descends, `Esc` ascends. Browser-like navigation through hierarchical data.
**When to use:** Deep hierarchies where showing all levels simultaneously is impractical (Kubernetes resources, database schemas).
**Key rule:** Always show the current navigation path as a breadcrumb. Provide `:resource` command-mode for direct jumps.
### Widget Dashboard
Self-contained widget panels with independent data. All information visible at once, no navigation required.
```
┌─── CPU ──────────────┬─── Memory ──────────┐
│ ▁▂▃▅▇█▇▅▃▂▁▂▃▅▇ │ ████████░░ 78% │
│ core0: 45% core1: 67%│ 12.4G / 16.0G │
├─── Network ──────────┼─── Disk ────────────┤
│ ▲ 1.2 MB/s ▼ 340KB/s│ /: 67% /home: 45% │
├─── Processes ────────┴─────────────────────┤
│ PID USER CPU% MEM% CMD │
│ 1234 root 23.4 4.5 postgres │
└─────────────────────────────────────────────┘
```
**When to use:** Monitoring, real-time status, system dashboards.
**Key rule:** Each widget is self-contained with its own title. Use braille/block characters for high-density data.
### IDE Three-Panel
Sidebar (left), editor/main (center), detail/output (bottom). Tab bar along top.
**When to use:** Editing-focused tools (SQL clients, HTTP tools, config editors).
**Key rule:** Sidebar toggles with a single key. Center panel supports tabs. Bottom panel can expand to full height.
### Overlay / Popup
TUI appears on demand over the shell, disappears after use.
**When to use:** Shell augmentations (history search, file picker, command palette).
**Key rule:** Configurable height. Return selection to the caller. Never disrupt scrollback.
### Header + Scrollable List
Fixed header with meters/stats, scrollable data below, function bar at bottom.
**When to use:** Single-list tools with metadata (process viewers, log viewers, sorted listings).
**Key rule:** The header creates a natural "overview then detail" reading flow. Sort by the most actionable dimension by default.
---
## 2. Responsive Terminal Design
Terminals resize. Your TUI must handle it gracefully.
| Strategy | When |
| ---------------------- | --------------------------------------------------------------------------- |
| **Proportional split** | Panels maintain percentage ratios on resize |
| **Priority collapse** | Less important panels hide first below minimum width |
| **Stacking** | Panels collapse to title-only bars, active one expands (zellij pattern) |
| **Breakpoint modes** | Switch layout entirely below a threshold (e.g., multi-panel → single panel) |
| **Minimum size gate** | Display "terminal too small" if below usable minimum |
**Rules:**
- Define a minimum terminal size (typically 80x24). Below that, show a resize message.
- Never crash on resize. Handle `SIGWINCH` gracefully.
- Use constraint-based layouts (percentages, min/max, ratios), not absolute positions.
- Test at 80x24, 120x40, and 200x60 to verify scaling.
---
## 3. Interaction Model
### Navigation Style Selector
| App Complexity | Recommended Model |
| --------------------------- | -------------------------------------------- |
| Single-purpose, <20 actions | Direct keybinding (every key = action) |
| Multi-view, complex | Vim-style modes + contextual footer |
| IDE-like, many features | Command palette + tabs + vim motions |
| Data browser | Drill-down + fuzzy search + `:` command mode |
### Keyboard Design Layers
Design keybindings in four progressive layers:
| Layer | Keys | Audience | Always show? |
| ------------------- | -------------------------------------------- | ------------- | ------------ |
| **L0: Universal** | Arrow keys, Enter, Esc, q | Everyone | Yes (footer) |
| **L1: Vim motions** | hjkl, /, ?, :, gg, G | Intermediate | Yes (footer) |
| **L2: Actions** | Single mnemonics: d(elete), c(ommit), p(ush) | Regular users | On `?` help |
| **L3: Power** | Composed commands, macros, custom bindings | Power users | Docs only |
**Keybinding conventions (lingua franca):**
- `j`/`k`, move down/up
- `h`/`l`, move left/right (or collapse/expand)
- `/`, search
- `?`, help overlay
- `:`, command mode
- `q`, quit (or `Esc` to go back one level)
- `Enter`, select / confirm / drill in
- `Tab`, switch focus between panels
- `Space`, toggle selection
- `g`/`G`, jump Related in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.