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tui-design

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This skill should be used when designing terminal user interfaces, creating TUI layouts, choosing TUI color schemes, implementing keyboard navigation, building terminal dashboards, or working with any TUI framework. Activates on mentions of TUI design, terminal UI, Ratatui layout, Ink components, Textual widgets, Bubbletea views, terminal color palette, keybinding design, panel layout, split panes, terminal dashboard, box-drawing characters, sparklines, progress bars, modal dialogs, focus management, or terminal accessibility.

Design

What this skill does


# TUI Design System

Universal design patterns for building exceptional terminal user interfaces. Framework-agnostic, works with Ratatui, Ink, Textual, Bubbletea, or any TUI toolkit.

**Core philosophy:** TUIs earn their power through spatial consistency, keyboard fluency, and information density that respects human attention. Design for the expert's speed without abandoning the beginner's discoverability.

## TUI Design Process

```dot
digraph tui_design {
    rankdir=TB;
    "What are you building?" [shape=diamond];
    "Select layout paradigm" [shape=box];
    "Design interaction model" [shape=box];
    "Define visual system" [shape=box];
    "Validate against anti-patterns" [shape=box];
    "Ship it" [shape=doublecircle];

    "What are you building?" -> "Select layout paradigm";
    "Select layout paradigm" -> "Design interaction model";
    "Design interaction model" -> "Define visual system";
    "Define visual system" -> "Validate against anti-patterns";
    "Validate against anti-patterns" -> "Ship it";
}
```

---

## 1. Layout Paradigm Selector

Choose your primary layout based on what you're building:

| App Type           | Paradigm                 | Examples            |
| ------------------ | ------------------------ | ------------------- |
| File manager       | Miller Columns           | yazi, ranger        |
| Git / DevOps tool  | Persistent Multi-Panel   | lazygit, lazydocker |
| System monitor     | Widget Dashboard         | btop, bottom, oxker |
| Data browser / K8s | Drill-Down Stack         | k9s, diskonaut      |
| SQL / HTTP client  | IDE Three-Panel          | harlequin, posting  |
| Shell augmentation | Overlay / Popup          | atuin, fzf          |
| Log / event viewer | Header + Scrollable List | htop, tig           |

### Persistent Multi-Panel

All panels visible simultaneously. Focus shifts between them. Users build spatial memory, "branches are always top-left."

```
┌─ Status ──┬─────────── Detail ──────────┐
├─ Files ───┤                              │
│ > file.rs │  diff content here...        │
│   main.rs │                              │
├─ Branches ┤                              │
│ * main    │                              │
│   feat/x  │                              │
├─ Commits ─┤                              │
│ abc1234   │                              │
└───────────┴──────────────────────────────┘
  [q]uit [c]ommit [p]ush [?]help
```

**When to use:** Multi-faceted tools where users need simultaneous context (git clients, container managers, monitoring).
**Key rule:** Panels maintain fixed positions across sessions. Never rearrange without user action.

### Miller Columns

Three-pane past/present/future navigation. Parent directory (left), current (center), preview (right).

```
┌── Parent ──┬── Current ──┬── Preview ────────┐
│   ..       │ > config/   │ port: 8080        │
│   src/     │   lib/      │ host: localhost    │
│ > config/  │   main.rs   │ log_level: debug   │
│   tests/   │   mod.rs    │ db_url: postgres://│
└────────────┴─────────────┴───────────────────┘
```

**When to use:** Hierarchical data navigation (file systems, tree structures, nested configs).
**Key rule:** Preview pane content adapts to selection type, code gets highlighting, images render, directories show contents.

### Drill-Down Stack

`Enter` descends, `Esc` ascends. Browser-like navigation through hierarchical data.

**When to use:** Deep hierarchies where showing all levels simultaneously is impractical (Kubernetes resources, database schemas).
**Key rule:** Always show the current navigation path as a breadcrumb. Provide `:resource` command-mode for direct jumps.

### Widget Dashboard

Self-contained widget panels with independent data. All information visible at once, no navigation required.

```
┌─── CPU ──────────────┬─── Memory ──────────┐
│ ▁▂▃▅▇█▇▅▃▂▁▂▃▅▇     │ ████████░░ 78%      │
│ core0: 45% core1: 67%│ 12.4G / 16.0G       │
├─── Network ──────────┼─── Disk ────────────┤
│ ▲ 1.2 MB/s  ▼ 340KB/s│ /: 67%  /home: 45%  │
├─── Processes ────────┴─────────────────────┤
│ PID   USER  CPU%  MEM%  CMD                 │
│ 1234  root  23.4  4.5   postgres             │
└─────────────────────────────────────────────┘
```

**When to use:** Monitoring, real-time status, system dashboards.
**Key rule:** Each widget is self-contained with its own title. Use braille/block characters for high-density data.

### IDE Three-Panel

Sidebar (left), editor/main (center), detail/output (bottom). Tab bar along top.

**When to use:** Editing-focused tools (SQL clients, HTTP tools, config editors).
**Key rule:** Sidebar toggles with a single key. Center panel supports tabs. Bottom panel can expand to full height.

### Overlay / Popup

TUI appears on demand over the shell, disappears after use.

**When to use:** Shell augmentations (history search, file picker, command palette).
**Key rule:** Configurable height. Return selection to the caller. Never disrupt scrollback.

### Header + Scrollable List

Fixed header with meters/stats, scrollable data below, function bar at bottom.

**When to use:** Single-list tools with metadata (process viewers, log viewers, sorted listings).
**Key rule:** The header creates a natural "overview then detail" reading flow. Sort by the most actionable dimension by default.

---

## 2. Responsive Terminal Design

Terminals resize. Your TUI must handle it gracefully.

| Strategy               | When                                                                        |
| ---------------------- | --------------------------------------------------------------------------- |
| **Proportional split** | Panels maintain percentage ratios on resize                                 |
| **Priority collapse**  | Less important panels hide first below minimum width                        |
| **Stacking**           | Panels collapse to title-only bars, active one expands (zellij pattern)     |
| **Breakpoint modes**   | Switch layout entirely below a threshold (e.g., multi-panel → single panel) |
| **Minimum size gate**  | Display "terminal too small" if below usable minimum                        |

**Rules:**

- Define a minimum terminal size (typically 80x24). Below that, show a resize message.
- Never crash on resize. Handle `SIGWINCH` gracefully.
- Use constraint-based layouts (percentages, min/max, ratios), not absolute positions.
- Test at 80x24, 120x40, and 200x60 to verify scaling.

---

## 3. Interaction Model

### Navigation Style Selector

| App Complexity              | Recommended Model                            |
| --------------------------- | -------------------------------------------- |
| Single-purpose, <20 actions | Direct keybinding (every key = action)       |
| Multi-view, complex         | Vim-style modes + contextual footer          |
| IDE-like, many features     | Command palette + tabs + vim motions         |
| Data browser                | Drill-down + fuzzy search + `:` command mode |

### Keyboard Design Layers

Design keybindings in four progressive layers:

| Layer               | Keys                                         | Audience      | Always show? |
| ------------------- | -------------------------------------------- | ------------- | ------------ |
| **L0: Universal**   | Arrow keys, Enter, Esc, q                    | Everyone      | Yes (footer) |
| **L1: Vim motions** | hjkl, /, ?, :, gg, G                         | Intermediate  | Yes (footer) |
| **L2: Actions**     | Single mnemonics: d(elete), c(ommit), p(ush) | Regular users | On `?` help  |
| **L3: Power**       | Composed commands, macros, custom bindings   | Power users   | Docs only    |

**Keybinding conventions (lingua franca):**

- `j`/`k`, move down/up
- `h`/`l`, move left/right (or collapse/expand)
- `/`, search
- `?`, help overlay
- `:`, command mode
- `q`, quit (or `Esc` to go back one level)
- `Enter`, select / confirm / drill in
- `Tab`, switch focus between panels
- `Space`, toggle selection
- `g`/`G`, jump 
Files: 3
Size: 43.7 KB
Complexity: 48/100
Category: Design

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