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type-design-performance

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Design .NET types for performance. Covers struct vs class decision matrix, sealed by default, readonly structs, ref struct and Span/Memory selection, FrozenDictionary, ValueTask, and collection return types. Use when designing new types and APIs, reviewing code for performance issues, choosing between class, struct, and record, or working with collections and enumerables.

Design

What this skill does


# Type Design for Performance

## When to Use This Skill

Use this skill when:
- Designing new types and APIs
- Reviewing code for performance issues
- Choosing between class, struct, and record
- Working with collections and enumerables

## Core Principles

1. **Seal your types** - Unless explicitly designed for inheritance
2. **Prefer readonly structs** - For small, immutable value types
3. **Prefer static pure functions** - Better performance and testability
4. **Defer enumeration** - Don't materialize until you need to
5. **Return immutable collections** - From API boundaries

---

## Struct vs Class Decision Matrix

Choosing between `struct` and `class` at design time has cascading effects on allocation, GC pressure, and API shape.

### Decision Criteria

| Criterion | Favors `struct` | Favors `class` |
|-----------|----------------|----------------|
| Size | Small (<= 16 bytes ideal, <= 64 bytes acceptable) | Large or variable size |
| Lifetime | Short-lived, method-scoped | Long-lived, shared across scopes |
| Identity | Value equality (two instances with same data are equal) | Reference identity matters |
| Mutability | Immutable (`readonly struct`) | Mutable or complex state transitions |
| Inheritance | Not needed | Requires polymorphism or base class |
| Nullable semantics | `default` is a valid zero state | Needs explicit null to signal absence |
| Collection usage | Stored in arrays/spans (contiguous memory) | Stored via references (indirection) |

### Size Guidelines

```
<= 16 bytes:  Ideal struct -- fits in two registers, passed efficiently
17-64 bytes:  Acceptable struct -- measure copy cost vs allocation cost
> 64 bytes:   Prefer class -- copying cost outweighs allocation avoidance
```

### Common Types and Their Correct Design

| Type | Correct Choice | Why |
|------|---------------|-----|
| Point2D (8 bytes: two floats) | `readonly struct` | Small, immutable, value semantics |
| Money (16 bytes: decimal + currency) | `readonly struct` | Small, immutable, value equality |
| DateRange (16 bytes: two DateOnly) | `readonly struct` | Small, immutable, value semantics |
| Matrix4x4 (64 bytes: 16 floats) | `struct` (with `in` parameters) | Performance-critical math |
| CustomerDto (variable: strings, lists) | `class` or `record` | Contains references, variable size |
| HttpRequest context | `class` | Long-lived, shared across middleware |

---

## Sealed by Default

### Why Seal Library Types

For library types (code consumed by other assemblies), seal classes by default:

1. **JIT devirtualization** -- sealed classes enable the JIT to replace virtual calls with direct calls, enabling inlining
2. **Simpler contracts** -- unsealed classes imply a promise to support inheritance
3. **Fewer breaking changes** -- sealing a class later is a binary-breaking change

```csharp
// GOOD -- sealed by default for library types
public sealed class WidgetService
{
    public Widget GetWidget(int id) => new(id, "Default");
}

// Only unseal when inheritance is an intentional design decision
public abstract class WidgetValidatorBase
{
    public abstract bool Validate(Widget widget);
    protected virtual void OnValidationComplete(Widget widget) { }
}
```

### When NOT to Seal

| Scenario | Reason |
|----------|--------|
| Abstract base classes | Inheritance is the purpose |
| Framework extensibility points | Consumers need to subclass |
| Test doubles in non-mockable designs | Mocking frameworks need to subclass |
| Application-internal classes | Sealing adds no value |

---

## Readonly Structs

Mark structs `readonly` when all fields are immutable. This eliminates defensive copies the JIT creates when accessing structs through `in` parameters or `readonly` fields.

### The Defensive Copy Problem

```csharp
// NON-readonly struct -- JIT must defensively copy on every method call
public struct MutablePoint
{
    public double X;
    public double Y;
    public double Length() => Math.Sqrt(X * X + Y * Y);
}

public double GetLength(in MutablePoint point)
{
    return point.Length(); // Hidden copy here!
}
```

```csharp
// GOOD -- readonly struct: JIT knows no mutation is possible
public readonly struct ImmutablePoint
{
    public double X { get; }
    public double Y { get; }

    public ImmutablePoint(double x, double y) => (X, Y) = (x, y);

    public double Length() => Math.Sqrt(X * X + Y * Y);
}

public double GetLength(in ImmutablePoint point)
{
    return point.Length(); // No copy, direct call
}
```

### Readonly Struct Checklist

- All fields are `readonly` or `{ get; }` / `{ get; init; }` properties
- No methods mutate state
- Constructor initializes all fields
- Consider `IEquatable<T>` for value comparison without boxing

---

## Record Types for Data Transfer

### record class vs record struct

| Characteristic | `record class` | `record struct` |
|---------------|---------------|-----------------|
| Allocation | Heap | Stack (or inline in arrays) |
| Equality | Reference type with value equality | Value type with value equality |
| `with` expression | Creates new heap object | Creates new stack copy |
| Nullable | `null` represents absence | `default` represents empty state |
| Size | Reference (8 bytes on x64) + heap | Full size on stack |

```csharp
// record class -- heap allocated, good for DTOs
public record CustomerDto(string Name, string Email, DateOnly JoinDate);

// readonly record struct -- stack allocated, good for small value objects
public readonly record struct Money(decimal Amount, string Currency);
```

---

## Prefer Static Pure Functions

Static methods with no side effects are faster and more testable.

```csharp
// DO: Static pure function
public static class OrderCalculator
{
    public static Money CalculateTotal(IReadOnlyList<OrderItem> items)
    {
        var total = items.Sum(i => i.Price * i.Quantity);
        return new Money(total, "USD");
    }
}

// Usage - predictable, testable
var total = OrderCalculator.CalculateTotal(items);
```

**Benefits:**
- No vtable lookup (faster)
- No hidden state
- Easier to test (pure input → output)
- Thread-safe by design
- Forces explicit dependencies

---

## Defer Enumeration

Don't materialize enumerables until necessary. Avoid excessive LINQ chains.

```csharp
// BAD: Premature materialization
public IReadOnlyList<Order> GetActiveOrders()
{
    return _orders
        .Where(o => o.IsActive)
        .ToList()  // Materialized!
        .OrderBy(o => o.CreatedAt)  // Another iteration
        .ToList();  // Materialized again!
}

// GOOD: Defer until the end
public IReadOnlyList<Order> GetActiveOrders()
{
    return _orders
        .Where(o => o.IsActive)
        .OrderBy(o => o.CreatedAt)
        .ToList();  // Single materialization
}

// GOOD: Return IEnumerable if caller might not need all items
public IEnumerable<Order> GetActiveOrders()
{
    return _orders
        .Where(o => o.IsActive)
        .OrderBy(o => o.CreatedAt);
}
```

### Async Enumeration

```csharp
// GOOD: Use IAsyncEnumerable for streaming
public async IAsyncEnumerable<OrderResult> ProcessOrdersAsync(
    IEnumerable<Order> orders,
    [EnumeratorCancellation] CancellationToken ct = default)
{
    foreach (var order in orders)
    {
        ct.ThrowIfCancellationRequested();
        yield return await ProcessOrderAsync(order, ct);
    }
}

// GOOD: Batch processing for parallelism
var results = await Task.WhenAll(
    orders.Select(o => ProcessOrderAsync(o)));
```

---

## ValueTask vs Task

Use `ValueTask` for hot paths that often complete synchronously. For real I/O, just use `Task`.

```csharp
// DO: ValueTask for cached/synchronous paths
public ValueTask<User?> GetUserAsync(UserId id)
{
    if (_cache.TryGetValue(id, out var user))
    {
        return ValueTask.FromResult<User?>(user);  // No allocation
    }

    return new ValueTask<User?>(FetchUserAsync(id));
}

// DO: Task for real I/O (simpler, no footguns)
public Task<Order> CreateOrderAsync(CreateOrderCommand cmd)
{
    return _repository

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