type-design-performance
Design .NET types for performance. Covers struct vs class decision matrix, sealed by default, readonly structs, ref struct and Span/Memory selection, FrozenDictionary, ValueTask, and collection return types. Use when designing new types and APIs, reviewing code for performance issues, choosing between class, struct, and record, or working with collections and enumerables.
What this skill does
# Type Design for Performance
## When to Use This Skill
Use this skill when:
- Designing new types and APIs
- Reviewing code for performance issues
- Choosing between class, struct, and record
- Working with collections and enumerables
## Core Principles
1. **Seal your types** - Unless explicitly designed for inheritance
2. **Prefer readonly structs** - For small, immutable value types
3. **Prefer static pure functions** - Better performance and testability
4. **Defer enumeration** - Don't materialize until you need to
5. **Return immutable collections** - From API boundaries
---
## Struct vs Class Decision Matrix
Choosing between `struct` and `class` at design time has cascading effects on allocation, GC pressure, and API shape.
### Decision Criteria
| Criterion | Favors `struct` | Favors `class` |
|-----------|----------------|----------------|
| Size | Small (<= 16 bytes ideal, <= 64 bytes acceptable) | Large or variable size |
| Lifetime | Short-lived, method-scoped | Long-lived, shared across scopes |
| Identity | Value equality (two instances with same data are equal) | Reference identity matters |
| Mutability | Immutable (`readonly struct`) | Mutable or complex state transitions |
| Inheritance | Not needed | Requires polymorphism or base class |
| Nullable semantics | `default` is a valid zero state | Needs explicit null to signal absence |
| Collection usage | Stored in arrays/spans (contiguous memory) | Stored via references (indirection) |
### Size Guidelines
```
<= 16 bytes: Ideal struct -- fits in two registers, passed efficiently
17-64 bytes: Acceptable struct -- measure copy cost vs allocation cost
> 64 bytes: Prefer class -- copying cost outweighs allocation avoidance
```
### Common Types and Their Correct Design
| Type | Correct Choice | Why |
|------|---------------|-----|
| Point2D (8 bytes: two floats) | `readonly struct` | Small, immutable, value semantics |
| Money (16 bytes: decimal + currency) | `readonly struct` | Small, immutable, value equality |
| DateRange (16 bytes: two DateOnly) | `readonly struct` | Small, immutable, value semantics |
| Matrix4x4 (64 bytes: 16 floats) | `struct` (with `in` parameters) | Performance-critical math |
| CustomerDto (variable: strings, lists) | `class` or `record` | Contains references, variable size |
| HttpRequest context | `class` | Long-lived, shared across middleware |
---
## Sealed by Default
### Why Seal Library Types
For library types (code consumed by other assemblies), seal classes by default:
1. **JIT devirtualization** -- sealed classes enable the JIT to replace virtual calls with direct calls, enabling inlining
2. **Simpler contracts** -- unsealed classes imply a promise to support inheritance
3. **Fewer breaking changes** -- sealing a class later is a binary-breaking change
```csharp
// GOOD -- sealed by default for library types
public sealed class WidgetService
{
public Widget GetWidget(int id) => new(id, "Default");
}
// Only unseal when inheritance is an intentional design decision
public abstract class WidgetValidatorBase
{
public abstract bool Validate(Widget widget);
protected virtual void OnValidationComplete(Widget widget) { }
}
```
### When NOT to Seal
| Scenario | Reason |
|----------|--------|
| Abstract base classes | Inheritance is the purpose |
| Framework extensibility points | Consumers need to subclass |
| Test doubles in non-mockable designs | Mocking frameworks need to subclass |
| Application-internal classes | Sealing adds no value |
---
## Readonly Structs
Mark structs `readonly` when all fields are immutable. This eliminates defensive copies the JIT creates when accessing structs through `in` parameters or `readonly` fields.
### The Defensive Copy Problem
```csharp
// NON-readonly struct -- JIT must defensively copy on every method call
public struct MutablePoint
{
public double X;
public double Y;
public double Length() => Math.Sqrt(X * X + Y * Y);
}
public double GetLength(in MutablePoint point)
{
return point.Length(); // Hidden copy here!
}
```
```csharp
// GOOD -- readonly struct: JIT knows no mutation is possible
public readonly struct ImmutablePoint
{
public double X { get; }
public double Y { get; }
public ImmutablePoint(double x, double y) => (X, Y) = (x, y);
public double Length() => Math.Sqrt(X * X + Y * Y);
}
public double GetLength(in ImmutablePoint point)
{
return point.Length(); // No copy, direct call
}
```
### Readonly Struct Checklist
- All fields are `readonly` or `{ get; }` / `{ get; init; }` properties
- No methods mutate state
- Constructor initializes all fields
- Consider `IEquatable<T>` for value comparison without boxing
---
## Record Types for Data Transfer
### record class vs record struct
| Characteristic | `record class` | `record struct` |
|---------------|---------------|-----------------|
| Allocation | Heap | Stack (or inline in arrays) |
| Equality | Reference type with value equality | Value type with value equality |
| `with` expression | Creates new heap object | Creates new stack copy |
| Nullable | `null` represents absence | `default` represents empty state |
| Size | Reference (8 bytes on x64) + heap | Full size on stack |
```csharp
// record class -- heap allocated, good for DTOs
public record CustomerDto(string Name, string Email, DateOnly JoinDate);
// readonly record struct -- stack allocated, good for small value objects
public readonly record struct Money(decimal Amount, string Currency);
```
---
## Prefer Static Pure Functions
Static methods with no side effects are faster and more testable.
```csharp
// DO: Static pure function
public static class OrderCalculator
{
public static Money CalculateTotal(IReadOnlyList<OrderItem> items)
{
var total = items.Sum(i => i.Price * i.Quantity);
return new Money(total, "USD");
}
}
// Usage - predictable, testable
var total = OrderCalculator.CalculateTotal(items);
```
**Benefits:**
- No vtable lookup (faster)
- No hidden state
- Easier to test (pure input → output)
- Thread-safe by design
- Forces explicit dependencies
---
## Defer Enumeration
Don't materialize enumerables until necessary. Avoid excessive LINQ chains.
```csharp
// BAD: Premature materialization
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.ToList() // Materialized!
.OrderBy(o => o.CreatedAt) // Another iteration
.ToList(); // Materialized again!
}
// GOOD: Defer until the end
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt)
.ToList(); // Single materialization
}
// GOOD: Return IEnumerable if caller might not need all items
public IEnumerable<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt);
}
```
### Async Enumeration
```csharp
// GOOD: Use IAsyncEnumerable for streaming
public async IAsyncEnumerable<OrderResult> ProcessOrdersAsync(
IEnumerable<Order> orders,
[EnumeratorCancellation] CancellationToken ct = default)
{
foreach (var order in orders)
{
ct.ThrowIfCancellationRequested();
yield return await ProcessOrderAsync(order, ct);
}
}
// GOOD: Batch processing for parallelism
var results = await Task.WhenAll(
orders.Select(o => ProcessOrderAsync(o)));
```
---
## ValueTask vs Task
Use `ValueTask` for hot paths that often complete synchronously. For real I/O, just use `Task`.
```csharp
// DO: ValueTask for cached/synchronous paths
public ValueTask<User?> GetUserAsync(UserId id)
{
if (_cache.TryGetValue(id, out var user))
{
return ValueTask.FromResult<User?>(user); // No allocation
}
return new ValueTask<User?>(FetchUserAsync(id));
}
// DO: Task for real I/O (simpler, no footguns)
public Task<Order> CreateOrderAsync(CreateOrderCommand cmd)
{
return _repositoryRelated in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.