ui-page
Scaffold a new mobile-first page using StyleSeed Toss layout patterns, section rhythm, and existing shell components.
What this skill does
# UI Page ## Overview Part of [StyleSeed](https://github.com/bitjaru/styleseed), this skill scaffolds a complete page or screen using the Toss seed's mobile-first composition rules. It keeps page structure consistent by building on the existing shell, top bar, bottom navigation, and card rhythm instead of producing disconnected sections. ## When to Use - Use when you need a new page in a Toss-seed app - Use when you want a consistent page shell, spacing, and navigation structure - Use when you are adding a new product flow and need a solid starting layout - Use when you want to stay mobile-first even if the project later expands to larger breakpoints ## How It Works ### Step 1: Inspect the Existing Shell Read the current page scaffolding patterns first, especially: - page shell - top bar - bottom navigation - representative pages using the same route family ### Step 2: Define the Page Purpose Clarify: - the page name - the primary user question the screen answers - the top one or two actions the user should take Every screen should have one dominant purpose. ### Step 3: Use the Information Pyramid Lay out the page from highest importance to lowest: 1. Hero or top summary 2. KPI or key actions 3. detail cards or supporting modules 4. lists, history, or secondary content Avoid repeating the same section type mechanically from top to bottom. ### Step 4: Apply the Toss Layout Rules Default layout choices: - mobile viewport width around `max-w-[430px]` - page background on `bg-background` - horizontal padding around `px-6` - section rhythm with `space-y-6` - generous bottom padding if a bottom nav is present - cards using semantic surface tokens, rounded corners, and light shadows ### Step 5: Compose Instead of Rebuilding Use existing `ui/` and `patterns/` components wherever possible. New pages should primarily orchestrate existing building blocks, not recreate them. ### Step 6: Account for Real Device Constraints - handle safe-area insets - avoid horizontal overflow - keep interactive clusters thumb-friendly - ensure long content scrolls cleanly without clipping the bottom navigation ## Output Return: 1. The page scaffold 2. The chosen section structure 3. Reused components and any newly required components 4. Empty, loading, and error states that the page will need next ## Best Practices - Keep the first version structurally correct before adding decoration - Use one strong hero instead of multiple competing highlights - Preserve navigation consistency across sibling screens - Prefer reusable section components when the page will likely repeat ## Additional Resources - [StyleSeed repository](https://github.com/bitjaru/styleseed) - [Source skill](https://github.com/bitjaru/styleseed/blob/main/seeds/toss/.claude/skills/ui-page/SKILL.md) ## Limitations - Use this skill only when the task clearly matches the scope described above. - Do not treat the output as a substitute for environment-specific validation, testing, or expert review. - Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Related in design
ios-hig-design-guide
IncludedBuild, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. Use when a task asks for iOS UI/UX rules, Apple design standards, component behavior, accessibility constraints, interaction patterns, or feature-level design-spec writing grounded in official HIG pages.
macos-design
IncludedDesign and build native-feeling macOS application UIs. Use this skill whenever the user asks to create a desktop app, macOS app, Mac-style interface, Apple-style UI, system utility, or anything that should look and feel like a native Mac application. Also trigger when users mention "native feel", "desktop app design", "Apple design patterns", "sidebar layout", "traffic lights", or want to build tools/utilities that feel like they belong on macOS. This skill covers layout, composition, interaction patterns, animations, light/dark mode, and all the subtle details that make an app feel like Apple built it.
ui-design-patterns
IncludedCommon interface patterns, navigation patterns, form patterns, data display patterns, feedback patterns, and accessibility considerations
figma-design
IncludedFigma workflows, components, auto layout, constraints, prototyping, design systems, and plugin development based on Figma Plugin API documentation
ux-principles
IncludedUser research, usability heuristics, user psychology, accessibility, inclusive design, user testing, and UX metrics
wireframing
IncludedLow/high fidelity wireframes, user flows, information architecture, prototyping techniques, and design iteration processes