universal-timing
Use when learning animation timing fundamentals - principles that apply regardless of duration, the foundational rules that scale across all time ranges
What this skill does
# Universal Timing Principles
Some animation truths **transcend duration**. These principles work at 50ms and 5000ms. Master these to make good timing decisions at any scale.
## Disney Principles - Universal Application
### Always True
**Squash & Stretch**: Scale proportionally - 5% at 100ms, 30% at 2000ms. Never eliminate, always proportional.
**Anticipation**: Ratio stays constant - anticipation is 20-30% of main action duration, regardless of total time.
**Staging**: One clear focus - whether instant or cinematic, only one thing should demand primary attention.
**Straight Ahead/Pose to Pose**: Complexity matches duration - short = straight ahead, long = pose to pose.
**Follow Through**: Present at all durations - even 100ms can have micro-overshoot. Scale matches duration.
**Slow In/Slow Out**: Always ease - linear motion looks mechanical at every duration.
**Arcs**: Natural paths scale - short animations = subtle curves, long animations = sweeping arcs.
**Secondary Action**: Supports, never competes - true at 50ms and 5000ms.
**Timing**: Duration determines perception - same motion reads differently at different speeds.
**Exaggeration**: Match duration and importance - longer duration allows more exaggeration.
**Solid Drawing**: Transforms must match - consistency matters regardless of speed.
**Appeal**: The goal - animation should enhance, not impede, at any duration.
## Universal Ratios
### The Golden Ratio of Animation Timing
```
Anticipation : Action : Follow-through
20% : 50% : 30%
Example at 500ms:
Anticipation: 100ms
Main action: 250ms
Follow-through: 150ms
```
### Stagger Ratio
```
Optimal stagger delay: 10-20% of item duration
Item duration: 300ms
Stagger delay: 30-60ms between items
```
### Easing Intensity vs Duration
```
Duration < 150ms: ease-out only (no time for ease-in)
Duration 150-400ms: ease-out or custom
Duration 400ms+: full ease-in-out possible
```
## Easing That Works Everywhere
```css
/* Universal ease-out - works at any duration */
transition-timing-function: cubic-bezier(0.16, 1, 0.3, 1);
/* Universal natural motion */
transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);
/* Universal bounce - scale amplitude with duration */
transition-timing-function: cubic-bezier(0.34, 1.56, 0.64, 1);
```
## Universal Laws
1. **Shorter distances = shorter durations** - motion should feel proportional to space.
2. **Bigger elements move slower** - perceived weight requires more time.
3. **Enter fast, exit faster** - users care about what's arriving, not leaving.
4. **Context determines tolerance** - first visit allows longer animation than repeat use.
5. **Attention is finite** - compete for it wisely, regardless of duration.
6. **Physics provides intuition** - match real-world expectations at any speed.
7. **Easing is mandatory** - linear motion looks wrong at every duration.
8. **Test at extremes** - if it works at 2x and 0.5x, it's robust.
## Duration Selection Framework
```
What should the user feel?
├── Instant (< 100ms)
│ └── Confirmation, responsiveness
├── Quick (100-300ms)
│ └── Efficiency, polish
├── Standard (300-500ms)
│ └── Clarity, communication
├── Deliberate (500-1000ms)
│ └── Importance, attention
└── Dramatic (> 1000ms)
└── Story, emotion, memory
```
## Key Insight
Duration is a **design decision**. It communicates importance, guides attention, and shapes emotion. The Disney principles are tools - timing is how you wield them. Master the principles, then let context determine duration.
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