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unreal-development

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Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

Generalscripts

What this skill does


# Unreal Engine Development

## Purpose

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

## Routing

- Use when: Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
- Do not use when: Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Outputs: C++ code, Blueprint guidance, Unreal build commands, and UE development patterns.
- Success criteria: Returns valid Unreal C++ code or UE workflow guidance.

## Trigger Examples

### Positive

- Use the unreal-development skill for this request.
- Help me with unreal engine development.
- Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging.
- Unreal Engine Development: provide an actionable result.

### Negative

- Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Do not use unreal-development for unrelated requests.
- This request is outside unreal engine development scope.
- This is conceptual discussion only; no tool workflow is needed.

## Runtime Prompt

- Current runtime prompt length: 873 characters.
- Runtime prompt is defined directly in `../unreal-development.json`. 

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