ux-behavior-design
Fogg Behavior Model B=MAP bottleneck diagnosis sub-skill for the /user-experience parent skill. Diagnoses why users fail to take desired actions by analyzing the three B=MAP factors (Motivation, Ability, Prompt) and identifying which factor falls below the action threshold. Produces bottleneck diagnoses, factor-level assessments, and intervention recommendations with synthesis confidence gates. Invoke when teams need to understand why users are not completing a specific action, diagnose behavioral bottlenecks, design behavior change interventions, or analyze post-launch user inaction patterns. Invoked by ux-orchestrator during Wave 4 lifecycle-stage routing or when user intent is "Users not completing action" during the "After launch" stage. Triggers: behavior design, B=MAP, Fogg model, behavior bottleneck, motivation analysis, ability analysis, prompt design, why users don't, user inaction, behavior diagnosis, tiny habits, action threshold.
What this skill does
<!-- VERSION: 1.5.0 | DATE: 2026-03-04 | SOURCE: skills/user-experience/SKILL.md | PARENT: /user-experience skill | REVISION: iter6 — fix inline citation at line 364 from Chapter 3 to Chapters 14-15 for behavior statement format, resolving contradiction with References table -->
# Behavior Design Sub-Skill
> **Version:** 1.5.0
> **Framework:** Jerry User-Experience -- Behavior Design
> **Constitutional Compliance:** Jerry Constitution v1.0
> **Parent Skill:** `/user-experience` (`skills/user-experience/SKILL.md`)
> **Wave:** 4 (Advanced Analytics)
> **Project:** PROJ-022 User Experience Skill | GitHub Issue [#138](https://github.com/geekatron/jerry/issues/138)
## Document Sections
| Section | Purpose |
|---------|---------|
| [Document Audience](#document-audience-triple-lens) | Triple-Lens audience guide |
| [Purpose](#purpose) | Sub-skill overview and key capabilities |
| [When to Use This Sub-Skill](#when-to-use-this-sub-skill) | Activation triggers and scope boundaries |
| [Available Agents](#available-agents) | Single agent with role, model, and output location |
| [P-003 Compliance](#p-003-compliance) | Worker agent hierarchy position |
| [Invoking the Agent](#invoking-the-agent) | Invocation via ux-orchestrator |
| [Methodology](#methodology) | Fogg B=MAP framework, factor analysis, bottleneck identification, intervention design, 5-phase execution procedure |
| [Output Specification](#output-specification) | Output location, L0/L1/L2 structure, required sections |
| [Routing](#routing) | Keywords and lifecycle-stage routing integration |
| [Cross-Framework Integration](#cross-framework-integration) | Handoff from heuristic evaluation and to HEART metrics |
| [Synthesis Hypothesis Confidence](#synthesis-hypothesis-confidence) | Confidence classifications for Behavior Design outputs |
| [Quality Gate Integration](#quality-gate-integration) | S-014 scoring and H-13 threshold enforcement |
| [Degraded Mode Behavior](#degraded-mode-behavior) | Operation without real-time behavioral data |
| [Wave Architecture](#wave-architecture) | Wave 4 entry criteria, bypass conditions |
| [Constitutional Compliance](#constitutional-compliance) | Governing principles and AI-augmented analysis limitations |
| [Registration](#registration) | H-26 parent-routed registration model and AGENTS.md confirmation |
| [Deployment Status](#deployment-status) | Wave 4 stub agent status and implementation timeline |
| [Quick Reference](#quick-reference) | Common workflows and agent selection hints |
| [References](#references) | Full repo-relative paths, requirements traceability, external citations |
## Document Audience (Triple-Lens)
This SKILL.md serves multiple audiences:
| Level | Audience | Sections to Focus On |
|-------|----------|---------------------|
| **L0 (Stakeholder)** | Product managers, designers | [Purpose](#purpose), [When to Use This Sub-Skill](#when-to-use-this-sub-skill), [Quick Reference](#quick-reference) |
| **L1 (Developer)** | Engineers invoking the agent | [Invoking the Agent](#invoking-the-agent), [Methodology](#methodology), [Output Specification](#output-specification) |
| **L2 (Architect)** | Workflow designers, skill maintainers | [Cross-Framework Integration](#cross-framework-integration), [Synthesis Hypothesis Confidence](#synthesis-hypothesis-confidence), [Degraded Mode Behavior](#degraded-mode-behavior) |
---
## Purpose
The Behavior Design sub-skill provides structured behavioral bottleneck diagnosis using BJ Fogg's Behavior Model, commonly expressed as B=MAP: Behavior happens when Motivation, Ability, and a Prompt converge at the same moment (Fogg, 2009; Fogg, 2020). It targets tiny teams (1-5 people) who observe users failing to complete desired actions and need a systematic framework to identify which behavioral factor is the limiting constraint.
This sub-skill is part of Wave 4 (Advanced Analytics), requiring Wave 3 completion before deployment. It bridges design system construction (Wave 3) and process-intensive activities (Wave 5) by providing behavioral insight that explains why well-designed interfaces still fail to drive target user actions.
### Key Capabilities
- **B=MAP Factor Assessment** -- Systematically evaluates each of the three behavioral factors (Motivation, Ability, Prompt) for a target behavior, determining whether each factor is above or below the action threshold (Fogg, 2020)
- **Motivation Analysis** -- Analyzes intrinsic motivators (sensation, anticipation, belonging), extrinsic motivators (rewards, punishments, social proof), and social drivers (competition, collaboration, recognition) that influence user willingness to act
- **Ability Analysis** -- Evaluates the six Fogg simplicity factors (Time, Money, Physical Effort, Brain Cycles, Social Deviance, Non-Routine) to identify friction points that make the target behavior too difficult (Fogg, 2009)
- **Prompt Analysis** -- Classifies prompts into three types (Facilitator, Signal, Spark) and assesses whether the right prompt type is deployed at the right moment for the user's motivation-ability state (Fogg, 2009)
- **Bottleneck Identification** -- Determines which single factor (or combination) is the primary constraint preventing the target behavior, using a structured elimination algorithm
- **Intervention Design** -- Recommends targeted interventions that address the diagnosed bottleneck: motivation interventions for low-motivation bottlenecks, simplification for low-ability bottlenecks, or prompt redesign for missing/mistimed prompts
---
## When to Use This Sub-Skill
Activate when:
- Users are not completing a specific desired action and the team needs to understand why
- Diagnosing whether user inaction stems from insufficient motivation, excessive difficulty, or absent/mistimed prompts
- Analyzing post-launch behavioral data showing low conversion, abandonment, or incomplete task flows
- Designing behavior change interventions targeted at a specific bottleneck factor
- Investigating why a well-designed interface fails to drive the intended user action
- Providing behavioral root-cause analysis for urgent UX problems (CRISIS mode step 2)
- Evaluating whether a proposed feature change addresses the correct behavioral bottleneck
- Preparing behavioral diagnosis to feed into HEART metrics measurement
Do NOT use for:
- Evaluating an existing interface against usability heuristics -- use `/ux-heuristic-eval` (Nielsen's 10) instead. Use heuristic evaluation first, then Behavior Design to trace severe issues to behavioral root causes.
- Building or auditing a component library -- use `/ux-atomic-design` (Atomic Design) instead.
- Accessibility compliance auditing -- use `/ux-inclusive-design` (WCAG 2.2) instead.
- Measuring quantitative UX health metrics -- use `/ux-heart-metrics` (Google GSM) instead. Use Behavior Design first to diagnose, then HEART to measure improvement.
- Understanding user motivations at the job level -- use `/ux-jtbd` (Jobs-to-Be-Done) instead. JTBD identifies what users want; Behavior Design diagnoses why they fail to complete a specific action.
- Testing hypotheses about design changes -- use `/ux-lean-ux` (Lean UX) instead.
- Running a full rapid prototyping sprint -- use `/ux-design-sprint` (Design Sprint 2.0) instead.
- Prioritizing features by user satisfaction impact -- use `/ux-kano-model` (Kano) instead.
- Security-focused interface review -- use `/eng-team` instead.
- General research without behavioral UX focus -- use `/problem-solving` instead.
---
## Available Agents
| Agent | Role | Tier | Mode | Model | Output Location |
|-------|------|------|------|-------|-----------------|
| `ux-behavior-diagnostician` | Fogg B=MAP behavior bottleneck diagnostician | T2 | Convergent | Sonnet | `projects/${JERRY_PROJECT}/engagements/{engagement-id}/ux-behavior-diagnostician-{topic-slug}.md` |
**STUB:** The agent definition file (`skills/ux-behavior-design/agents/ux-behavior-diagnostician.md`) is pending Wave 4 Phase 2Related in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.