ux-sound-design
Create functional and emotionally resonant audio for digital products using Audio UX methodology—from notification sounds to complete sonic systems. Use when: Designing notification sounds for an app; Creating a complete audio system for a digital product; Adding audio feedback to UI interactions; Building accessible audio cues; Defining audio guidelines for product teams
What this skill does
# UX Sound Design > Create functional and emotionally resonant audio for digital products using Audio UX methodology—from notification sounds to complete sonic systems. ## When to Use This Skill - Designing notification sounds for an app - Creating a complete audio system for a digital product - Adding audio feedback to UI interactions - Building accessible audio cues - Defining audio guidelines for product teams - Evaluating and improving existing product sounds ## Methodology Foundation **Source**: Audio UX + Design Thinking Principles **Core Principle**: "Audio UX is the strategic and intentional use of sound to enhance the user experience." Unlike music or entertainment audio, UX sound design serves a function first. The best product sounds are invisible when working correctly and noticeable only when something needs attention. **Why This Matters**: Sound is the most underutilized tool in digital product design. Research shows audio feedback improves task completion, reduces errors, and creates stronger brand associations. Yet most products either ignore sound entirely or use generic, forgettable audio. ## What Claude Does vs What You Decide | Claude Does | You Decide | |-------------|------------| | Structures production workflow | Final creative direction | | Suggests technical approaches | Equipment and tool choices | | Creates templates and checklists | Quality standards | | Identifies best practices | Brand/voice decisions | | Generates script outlines | Final script approval | ## What This Skill Does 1. **Designs functional audio cues** - Sounds that communicate status, confirmation, and errors 2. **Creates emotional connections** - Audio that reinforces brand personality 3. **Builds audio systems** - Coherent families of related sounds 4. **Ensures accessibility** - Audio for users with visual impairments 5. **Documents audio guidelines** - Specifications for consistent implementation ## How to Use ### Design Product Sounds ``` Help me design audio for [product/feature]. Interaction: [what the user does] Feedback needed: [what the sound should communicate] Brand personality: [tone/feeling] ``` ### Create Audio System ``` Create an audio system for [app/product]. Key interactions: [list] Brand: [personality traits] Constraints: [technical limitations] ``` ### Review Existing Audio ``` Review these product sounds for UX effectiveness: [describe current sounds] Issues: [problems you've noticed] ``` ## Instructions When designing UX sounds, follow this methodology: ### Step 1: Understand the Function Categories Every product sound serves one of these purposes. ``` ## UX Sound Categories ### 1. FEEDBACK SOUNDS Confirm that an action was registered. | Type | Purpose | Example | |------|---------|---------| | Confirmation | Action completed | Send button click | | Progress | Something is happening | Upload progress | | Success | Task finished successfully | Payment confirmed | | Error | Something went wrong | Form validation error | | Warning | Attention needed | Low battery | ### 2. NOTIFICATION SOUNDS Alert user to external events. | Type | Purpose | Example | |------|---------|---------| | Alert | Immediate attention | New message | | Reminder | Scheduled prompt | Calendar event | | Update | Information available | Download complete | | Social | Human interaction | Someone liked your post | ### 3. NAVIGATION SOUNDS Spatial orientation and movement. | Type | Purpose | Example | |------|---------|---------| | Transition | Moving between views | Screen change | | Selection | Choosing an option | Menu item hover | | Boundary | End of scrollable content | List bottom reached | ### 4. AMBIENT/BACKGROUND Context and mood. | Type | Purpose | Example | |------|---------|---------| | Presence | App is running | Subtle background tone | | Mode | Current state | Focus mode active | | Celebration | Achievement | Goal reached | ``` --- ### Step 2: Apply Design Principles Core principles for effective UX audio. ``` ## UX Sound Design Principles ### 1. FUNCTION FIRST - Sound must communicate something useful - Ask: "What information does this convey?" - If no clear function, consider no sound ### 2. DISTINCT BUT RELATED - Each sound should be recognizably different - All sounds should feel like a family - Use consistent: - Tonal palette (key/scale) - Timbral characteristics - Duration ranges - Dynamic levels ### 3. APPROPRIATE URGENCY - Match sound urgency to message urgency - Error ≠ always alarming - Success ≠ always celebratory - Scale: 1. Subtle acknowledgment 2. Gentle notification 3. Attention-getting alert 4. Urgent alarm ### 4. CONTEXT AWARE - Consider when/where users hear this - Public spaces: shorter, more subtle - Private: can be more expressive - Frequency: often-heard sounds must be less intrusive ### 5. ACCESSIBLE - Don't rely solely on sound - Always pair with visual feedback - Consider frequency range (avoid only high frequencies) - Ensure distinctiveness for users who can't see visual cues ### 6. CONTROLLABLE - Users must be able to mute/adjust - Provide volume controls - Respect system settings - Never surprise with unexpected sound ``` --- ### Step 3: Create the Sound Palette Define the raw materials for your audio system. ``` ## Sound Palette Development ### Step 3.1: Define Brand Sound Attributes Translate brand personality into audio terms: | Brand Attribute | Sound Translation | |-----------------|-------------------| | Playful | Bouncy, melodic, varied pitch | | Professional | Clean, precise, consonant | | Innovative | Modern synthesis, unique timbres | | Warm | Rounded, organic, mid-range | | Energetic | Fast attack, bright, rhythmic | | Calm | Soft attack, slow decay, filtered | ### Step 3.2: Choose Your Palette Elements **Tonal Center** - Pick a key (e.g., C major, F major) - All sounds should relate to this key - Create harmonic cohesion **Timbre Family** - Acoustic (piano, bells, wood) - Synthetic (sine, FM, wavetable) - Hybrid (processed acoustic) - Choose based on brand **Duration Range** - Micro: 50-150ms (feedback) - Short: 150-500ms (notifications) - Medium: 500-1500ms (transitions) - Long: 1500ms+ (celebrations) **Dynamic Range** - Define min/max volume levels - Relative loudness between sound types - Error > Notification > Feedback (typically) ### Step 3.3: Document the Palette ```markdown ## [Product] Sound Palette **Tonal Center**: F major **Character**: Warm, professional, approachable **Primary Timbre**: Rounded sine with subtle harmonics **Secondary Timbre**: Soft mallet (marimba-like) **Accent Timbre**: Clean bell tone **Durations**: - Feedback: 80-120ms - Notification: 200-400ms - Transition: 300-600ms - Celebration: 800-1500ms **Loudness Hierarchy** (relative to baseline): 1. Alerts: +3dB 2. Notifications: 0dB (baseline) 3. Feedback: -6dB 4. Ambient: -12dB ``` ``` --- ### Step 4: Design Individual Sounds Process for creating each sound. ``` ## Sound Design Process ### For Each Sound: **1. Define the Function** - What exactly does this communicate? - What action triggered it? - What should user understand? **2. Determine Urgency Level** - 1 (subtle) → 5 (urgent) - This affects: loudness, duration, pitch, complexity **3. Consider Context** - How often is it heard? - Where is user when hearing it? - What's user's emotional state? **4. Design Parameters** | Parameter | Low Urgency | High Urgency | |-----------|-------------|--------------| | Duration | Shorter | Longer | | Attack | Soft | Sharp | | Pitch | Neutral | Higher or dissonant | | Complexity | Simple | More layers | | Volume | Quieter | Louder | **5. Create Variations** - Design 3-5 options - Test in context - Get user feedback - Iterate ### Common Patterns **Confirmation/Success**: - Rising pitch (positive) - Clean, resolved harmony - Quick, satisfying - Example: Two notes ascending a third **Error/Warning**: - Falling or dissonant - More complex/harsh - Attention-gettin
Related in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.