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vm-and-bytecode-reverse

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Custom VM and bytecode reverse engineering playbook. Use when CTF challenges or protected software implement custom virtual machines with proprietary bytecode, dispatcher loops, or maze-style challenges.

General

What this skill does


# SKILL: VM & Bytecode Reverse Engineering — Expert Analysis Playbook

> **AI LOAD INSTRUCTION**: Expert techniques for reversing custom virtual machines and bytecode interpreters. Covers dispatcher identification, opcode mapping, custom ISA reconstruction, disassembler/decompiler writing, maze challenges, and real-world VM protector analysis. Base models often fail to recognize the fetch-decode-execute pattern or attempt to analyze VM bytecode as native code.

## 0. RELATED ROUTING

- [code-obfuscation-deobfuscation](../code-obfuscation-deobfuscation/SKILL.md) when the VM is a commercial protector (VMProtect/Themida)
- [symbolic-execution-tools](../symbolic-execution-tools/SKILL.md) when using angr to solve VM-based challenges
- [anti-debugging-techniques](../anti-debugging-techniques/SKILL.md) when the VM includes anti-debug checks

### Quick identification

| Binary Pattern | Likely VM Type | Start With |
|---|---|---|
| `while(1) { switch(bytecode[pc]) }` | Switch-based dispatcher | Map each case to an operation |
| Indirect jump via table `jmp [table + opcode*8]` | Table-based dispatcher | Dump jump table, analyze handlers |
| Nested if-else chain on byte value | If-chain dispatcher | Same as switch, just different syntax |
| Stack push/pop dominant operations | Stack-based VM | Identify push, pop, arithmetic ops |
| `reg[X] = ...` array operations | Register-based VM | Map register indices to operations |
| 2D grid + direction input | Maze challenge | Extract grid, apply BFS/DFS |

---

## 1. CUSTOM VM IDENTIFICATION

### 1.1 Structural Indicators

```
VM Architecture Components:
┌─────────────────────────────────┐
│  Bytecode Program (data section)│
├─────────────────────────────────┤
│  Program Counter (pc/ip)        │
│  Register File / Stack          │
│  Memory / Data Area             │
├─────────────────────────────────┤
│  Dispatcher Loop                │
│  ├─ Fetch: opcode = code[pc]    │
│  ├─ Decode: lookup handler      │
│  └─ Execute: run handler        │
└─────────────────────────────────┘
```

### 1.2 IDA/Ghidra Signatures

**Switch dispatcher** (most common in CTF):
```c
while (running) {
    unsigned char op = bytecode[pc++];
    switch (op) {
        case 0x00: /* nop */       break;
        case 0x01: /* push imm */  stack[sp++] = bytecode[pc++]; break;
        case 0x02: /* add */       stack[sp-2] += stack[sp-1]; sp--; break;
        // ...
        case 0xFF: /* halt */      running = 0; break;
    }
}
```

**Table dispatcher** (more optimized):
```c
typedef void (*handler_t)(vm_ctx_t*);
handler_t handlers[256] = { handle_nop, handle_push, handle_add, ... };

while (running) {
    handlers[bytecode[pc++]](&ctx);
}
```

---

## 2. ANALYSIS METHODOLOGY

### Step 1: Find the Dispatcher

Look for:
- Large switch statement (many cases) in a loop
- Array of function pointers indexed by a byte from a data buffer
- Single function with high cyclomatic complexity
- Cross-references to a data buffer read byte-by-byte

### Step 2: Map Opcodes to Operations

For each case/handler, determine:

| Property | How to Identify |
|---|---|
| Opcode value | Case number or table index |
| Operation type | Register/stack modifications |
| Operand count | How many bytes consumed after opcode |
| Operand type | Immediate value, register index, or memory address |
| Side effects | Output, memory write, flag modification |

### Step 3: Extract Bytecode Program

```python
# Typical extraction from binary
import struct

with open('challenge', 'rb') as f:
    f.seek(bytecode_offset)
    bytecode = f.read(bytecode_length)

# Or from IDA:
# bytecode = idc.get_bytes(bytecode_addr, bytecode_len)
```

### Step 4: Write Custom Disassembler

```python
OPCODES = {
    0x00: ("nop",  0),    # (mnemonic, operand_bytes)
    0x01: ("push", 1),    # push immediate byte
    0x02: ("pop",  0),
    0x03: ("add",  0),
    0x04: ("sub",  0),
    0x05: ("xor",  0),
    0x06: ("cmp",  0),
    0x07: ("jmp",  2),    # jump to 16-bit address
    0x08: ("je",   2),
    0x09: ("jne",  2),
    0x0A: ("mov",  2),    # mov reg, imm
    0x0B: ("load", 1),    # load from memory[operand]
    0x0C: ("store",1),    # store to memory[operand]
    0x0D: ("print",0),
    0x0E: ("read", 0),    # read input
    0xFF: ("halt", 0),
}

def disassemble(bytecode):
    pc = 0
    while pc < len(bytecode):
        op = bytecode[pc]
        if op not in OPCODES:
            print(f"  {pc:04x}: UNKNOWN {op:#04x}")
            pc += 1
            continue

        mnemonic, operand_size = OPCODES[op]
        operands = bytecode[pc+1:pc+1+operand_size]
        operand_str = ' '.join(f'{b:#04x}' for b in operands)
        print(f"  {pc:04x}: {mnemonic:8s} {operand_str}")
        pc += 1 + operand_size

disassemble(bytecode)
```

### Step 5: Analyze Disassembled Program

With the custom disassembly, apply standard reverse engineering:
- Identify input reading (read opcode)
- Trace data flow from input to comparison
- Determine success/failure conditions
- Extract the check logic (often XOR/ADD transformations of input compared against constants)

---

## 3. COMMON VM PATTERNS IN CTF

### 3.1 Stack-Based VM

Operations work on a stack (like JVM or Python bytecode).

| Opcode | Operation | Stack Effect |
|---|---|---|
| PUSH imm | Push immediate value | [...] → [..., imm] |
| POP | Discard top | [..., a] → [...] |
| ADD | Add top two | [..., a, b] → [..., a+b] |
| SUB | Subtract | [..., a, b] → [..., a-b] |
| MUL | Multiply | [..., a, b] → [..., a*b] |
| XOR | Bitwise XOR | [..., a, b] → [..., a^b] |
| CMP | Compare | [..., a, b] → [..., (a==b)] |
| JMP addr | Unconditional jump | no change |
| JZ addr | Jump if top is zero | [..., a] → [...] |
| PRINT | Output top as char | [..., a] → [...] |
| READ | Read char to stack | [...] → [..., input] |
| HALT | Stop execution | - |

### 3.2 Register-Based VM

Operations use register indices (like x86, ARM).

| Opcode | Format | Operation |
|---|---|---|
| MOV r, imm | `0x01 RR II II` | reg[R] = imm16 |
| MOV r1, r2 | `0x02 R1 R2` | reg[R1] = reg[R2] |
| ADD r1, r2 | `0x03 R1 R2` | reg[R1] += reg[R2] |
| SUB r1, r2 | `0x04 R1 R2` | reg[R1] -= reg[R2] |
| XOR r1, r2 | `0x05 R1 R2` | reg[R1] ^= reg[R2] |
| CMP r1, r2 | `0x06 R1 R2` | flags = compare(r1, r2) |
| JMP addr | `0x07 AA AA` | pc = addr |
| JE addr | `0x08 AA AA` | if equal: pc = addr |
| LOAD r, [addr] | `0x09 RR AA` | reg[R] = mem[addr] |
| STORE [addr], r | `0x0A AA RR` | mem[addr] = reg[R] |
| SYSCALL | `0x0B` | I/O operation based on reg[0] |
| HALT | `0xFF` | stop |

### 3.3 Brainfuck-like / Esoteric VMs

| BF Command | VM Equivalent | Description |
|---|---|---|
| `>` | INC ptr | Move data pointer right |
| `<` | DEC ptr | Move data pointer left |
| `+` | INC [ptr] | Increment byte at pointer |
| `-` | DEC [ptr] | Decrement byte at pointer |
| `.` | OUTPUT [ptr] | Output byte at pointer |
| `,` | INPUT [ptr] | Input byte to pointer |
| `[` | JZ forward | Jump past `]` if byte is zero |
| `]` | JNZ back | Jump back to `[` if byte is nonzero |

---

## 4. MAZE CHALLENGES

### 4.1 Identification

- Binary reads directional input (WASD, arrow keys, UDLR)
- 2D array in data section (walls, paths, start, end)
- Position tracking with x,y coordinates
- Win condition at specific coordinates

### 4.2 Map Extraction

```python
# Extract maze grid from binary data section
MAZE_ADDR = 0x601060
WIDTH = 20
HEIGHT = 15

# From binary dump:
maze = []
for row in range(HEIGHT):
    line = ""
    for col in range(WIDTH):
        cell = bytecode[MAZE_ADDR + row * WIDTH + col - base_addr]
        if cell == 0: line += "."    # path
        elif cell == 1: line += "#"  # wall
        elif cell == 2: line += "S"  # start
        elif cell == 3: line += "E"  # end
        else: line += "?"
    maze.append(line)
    print(line)
```

### 4.3 Automated Solving

```python
from collections import deque

def solve_maze(maze, start, end):
    """BFS solver returns direction string."""
    rows, cols = len(maze), len(maze[0])

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