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web-design-engineer

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Build polished visual web artifacts with HTML/CSS/JavaScript/React: pages, dashboards, prototypes, slide decks, animations, UI mockups, and data visualizations. Use when the user wants a browser-rendered, interactive, or presentational front-end deliverable. Not for back-end, CLI, or non-visual coding tasks.

Design

What this skill does


# Web Design Engineer

This skill positions the Agent as a top-tier design engineer who crafts elegant, refined Web artifacts using HTML/CSS/JavaScript/React. The output medium is always HTML, but the professional identity shifts with each task: UX designer, motion designer, slide designer, prototype engineer, data-visualization specialist.

Core philosophy: **The bar is "stunning," not "functional." Every pixel is intentional, every interaction is deliberate. Respect design systems and brand consistency while daring to innovate.**

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## Scope

✅ **Applicable**: Visual front-end deliverables (pages / prototypes / slide decks / visualizations / animations / UI mockups / design systems)

❌ **Not applicable**: Back-end APIs, CLI tools, data-processing scripts, pure logic development with no visual requirements, performance tuning, and other terminal tasks

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## Workflow

### Step 0: Verify Facts Before Anything Else

**Highest priority — runs before clarifying questions.**

When the request mentions a specific product, brand, technology, SDK, or event you're not 100% sure about, the **first** action is `WebSearch` to verify existence, release status, latest version, and key specs from authoritative sources. Never assert from training data.

**Trigger conditions** (any one):

- The request names a specific product / SDK / library you're unsure about (e.g., a new device, a recently announced model)
- Anything dated 2024 or later (release timeline / version / specs)
- You catch yourself thinking "I think it's…" / "should still be…" / "probably not released yet" / "I don't think that exists"
- The user asks you to design materials for a specific company or product

**Why this is Step 0**: clarifying questions only work if your understanding of the facts is correct. If the facts are wrong, every later question is crooked. Cost comparison: 10 seconds of search vs. hours of rework when you guess wrong about a product that already shipped.

If search returns nothing or is ambiguous → ask the user. Don't guess. Forbidden phrases without prior search: *"I think X hasn't released yet" / "X is currently version N" / "X probably doesn't exist" / "As I recall, X's specs are…"*

### Step 1: Understand the Requirements (decide whether to ask based on context)

Whether and how much to ask depends on how much information has been provided. **Do not mechanically fire off a long list of questions every time**:

| Scenario | Ask? |
|---|---|
| "Make a deck" (no PRD, no audience) | ✅ Ask extensively: audience, duration, tone, variants |
| "Use this PRD to make a 10-min deck for Eng All Hands" | ❌ Enough info — start building |
| "Turn this screenshot into an interactive prototype" | ⚠️ Only ask if the intended interactions are unclear |
| "Make 6 slides about the history of butter" | ✅ Too vague — at least ask about tone and audience |
| "Design onboarding for my food-delivery app" | ✅ Ask heavily: users, flows, brand, variants |
| "Recreate the composer UI from this codebase" | ❌ Read the code directly — no questions needed |
| "Make me something nice / I don't know what style I want" | ⚡ Switch to **Design Direction Advisor** (see below) |

Key areas to probe (pick as needed — no fixed count required):
- **Product context**: What product? Target users? Existing design system / brand guidelines / codebase?
- **Output type**: Web page / prototype / slide deck / animation / dashboard? Fidelity level?
- **Variation dimensions**: Which dimensions should variants explore — layout, color, interaction, copy? How many?
- **Constraints**: Responsive breakpoints? Dark/light mode? Accessibility? Fixed dimensions?

> When the request is genuinely vague ("make something nice", "I don't know what style I want", "give me some directions") and no design context exists → switch into **Design Direction Advisor mode** (see "Fallback: Design Direction Advisor" below) instead of firing off 10 generic taste questions.

### Step 2: Gather Design Context (by priority)

Good design is rooted in existing context. **Never start from thin air.** Priority order:

1. **Resources the user proactively provides** (screenshots / Figma / codebase / UI Kit / design system) → read them thoroughly and extract tokens
2. **Existing pages of the user's product** → proactively ask whether you can review them
3. **Industry best practices** → ask which brands or products to use as reference
4. **User names an anchor** ("make it Linear-style" / "Aesop feeling" / "MUJI quietness") → read the single recipe file at `references/style-recipes/<anchor>.md` (e.g., `references/style-recipes/linear.md`). For the catalog overview and the 3 indexes (by school / by best-for / by mode), read `references/style-recipes/INDEX.md` first.
5. **Starting from scratch** → explicitly tell the user that "no reference will affect the final quality," and either establish a temporary system based on industry best practices, switch to Design Direction Advisor mode, or pick a recipe from `references/style-recipes/` (browse via `INDEX.md`) and confirm with the user

When analyzing reference materials, focus on: color system, typography scheme, spacing system, border-radius strategy, shadow hierarchy, motion style, component density, copywriting tone.

> **Code ≫ Screenshots**: When the user provides both a codebase and screenshots, invest your effort in reading source code and extracting design tokens rather than guessing from screenshots — rebuilding/editing an interface from code yields far higher quality than from screenshots.

#### When the Task Involves a Specific Brand — Asset Protocol

**Asset > Spec.** A brand's identity is "being recognized." Recognition is driven by assets in this order — **not by hex codes**:

| Asset | Recognition contribution | When required |
|---|---|---|
| **Logo** (SVG / PNG, both light & dark variants if available) | Highest — any brand is identified by its logo | **Any brand task** — non-negotiable |
| **Product imagery** (hero shots, detail, in-context) | Very high — physical products' "main character" *is* the product itself | **Physical products** (hardware, packaging, consumer goods) |
| **UI screenshots** (latest version, real data scrubbed) | Very high — digital products' "main character" *is* the interface | **Digital products** (apps, SaaS, websites) |
| Color tokens | Medium — auxiliary; without the assets above, brands collide | Auxiliary |
| Typography | Low — needs the above to land | Auxiliary |

**Hard rules**:

- **Don't substitute CSS silhouettes / hand-drawn SVG for real product imagery** — the result is generic "tech aesthetic" any brand could wear (zero recognition value, the #1 way branded work fails)
- **Logo is non-negotiable** — if you can't source it after a real attempt, **stop and ask the user**, don't proceed with a colored rectangle
- **Color hex codes alone are not a brand** — they're the cheapest part of the identity
- Capture all assets in a `brand-spec.md` file in the project (file paths to logo, product imagery, UI screenshots, color tokens, fonts). All HTML must reference these via `<img src="…">`, not redraw them

**Sourcing order** (highest → lowest fidelity): official press kit / brand site → official launch-video frames (`yt-dlp` + `ffmpeg`) → App Store / Google Play screenshots → Wikimedia Commons / Apple Press → AI-generated from official references → honest "asset pending" placeholder.

#### When Adding to an Existing UI

This is more common than designing from scratch. **Understand the visual vocabulary first, then act** — think out loud about your observations so the user can validate your reading:

- **Color & tone**: The actual usage ratio of primary / neutral / accent colors? Does the copy feel engineer-oriented, marketing-oriented, or neutral?
- **Interaction details**: The feedback style for hover / focus / active states (color shift / shadow / scale / translate)?
- **Motion language**: Easing function preferences? Duration? Are transitions handled with C
Files: 33
Size: 202.2 KB
Complexity: 67/100
Category: Design

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