world-building
Design settings, locations, props, costumes, and production elements for film/TV with visual consistency
What this skill does
# World Building Skill ## Purpose Create immersive, consistent worlds that support storytelling through production design. Every visual element—locations, props, costumes—should reinforce theme, character, and narrative while maintaining internal consistency. ## World Parameters ### Establishing the Rules | Parameter | Questions to Define | |-----------|---------------------| | Time Period | When does this take place? | | Geography | Where in the world? | | Technology | What's possible? | | Society | How is it organized? | | Economy | How do people live? | | Culture | What do people believe? | | Rules | What's possible/impossible? | ### World Building Layers ``` MACRO WORLD ├── Geography (continents, nations, cities) ├── History (what came before) ├── Politics (power structures) ├── Economy (how things work) └── Culture (beliefs, customs) MICRO WORLD ├── Neighborhoods (local areas) ├── Buildings (structures characters use) ├── Interiors (rooms and spaces) ├── Props (objects characters touch) └── Details (texture and specificity) ``` ## Location Design ### Location Profile Template ```markdown ## [LOCATION NAME] ### Basic Info - **Type:** INT/EXT - **Category:** [Home, workplace, public, etc.] - **Story Function:** [What happens here] - **Scenes:** [Scene numbers] ### Physical Description - **Size/Scale:** - **Architecture:** - **Layout:** - **Key Features:** - **Entry/Exit Points:** ### Atmosphere - **Lighting:** - **Color Palette:** - **Textures:** - **Sound Environment:** - **Mood:** ### Production Notes - **Set vs. Location:** - **Special Requirements:** - **VFX Needs:** - **Time Variations:** ### AI Image Prompt [Detailed prompt for visualization] ``` ### Location Types | Type | Considerations | |------|----------------| | Public Spaces | Crowds, geography, time of day | | Domestic | Character expression, lived-in feel | | Workplace | Function, hierarchy, activity | | Transit | Movement, transition, anonymity | | Nature | Weather, scale, accessibility | ## Production Design Elements ### Props **Hero Props** (story-critical): ```markdown - Name and description - Story significance - Detailed specifications - Handling characters - Visual prompts ``` **Action Props** (character-used): ```markdown - Category (weapon, tool, device) - Function - Period accuracy - Scene appearances ``` **Set Dressing** (environmental): ```markdown - Location-specific lists - Period/style appropriate - Storytelling elements - Background texture ``` ### Costume Design **Character Wardrobe Approach:** ```markdown ## [CHARACTER] Costume Concept ### Overall Direction - Style influences - Color palette - Silhouette - Character expression ### Signature Look - Key pieces - Accessories - Styling notes - Visual prompt ### Wardrobe Arc - How costume evolves - Key changes - Story meaning ``` ### Color Palette **World Color Strategy:** ``` Primary: [Dominant colors] Secondary: [Accent colors] Accent: [Highlight/contrast] Avoid: [Colors to exclude] Character Color Coding: - Protagonist: [Colors] - Antagonist: [Colors] - Support: [Colors] ``` ## Visual Consistency ### Style Guide Elements ```markdown ## Visual Style Guide ### Overall Aesthetic [Description of visual approach] ### Architecture - Period: [Historical reference] - Style: [Modern, Victorian, Art Deco, etc.] - Materials: [Wood, steel, concrete, etc.] ### Texture Palette - Surfaces: [Rough, smooth, worn, etc.] - Materials: [Fabric, metal, glass, etc.] - Wear level: [Pristine, lived-in, decayed] ### Color Temperature - Warm/Cool bias - Saturation level - Contrast approach ### Visual References - Films: [Reference movies] - Art: [Artists, periods] - Photography: [Styles, photographers] ``` ## Environment Categories ### Urban ``` Street level, building facades, interiors, public transit, parks, nightlife, commercial ``` ### Suburban ``` Residential, yards, schools, strip malls, community spaces, domestic interiors ``` ### Rural ``` Open land, farms, small towns, nature, isolation, simplicity, work spaces ``` ### Fantasy/Sci-Fi ``` Imagined architecture, impossible spaces, future/past technology, altered physics ``` ## VFX Planning ### VFX Categories | Type | Examples | |------|----------| | Invisible | Wire removal, set extension | | Environment | CG locations, weather | | Creature | Digital characters, animals | | Action | Explosions, destruction | | Enhancement | Color, atmosphere | ### VFX Shot Template ```markdown ## VFX Shot [ID] - **Scene:** [Number] - **Description:** [What's the effect] - **Category:** [Invisible/Environment/Creature/Action] - **Complexity:** [Simple/Moderate/Complex/Hero] - **Approach:** [How to achieve] - **Plate Requirements:** [What to shoot] - **AI Video Prompt:** [For generation] ``` ## World Bible Structure ```markdown # [PROJECT] World Bible ## Overview - Time period - Geographic scope - World rules ## Visual Approach - Color palette - Texture palette - Style references ## Locations ### [Location 1] [Full profile] ## Production Design ### Props [Master list] ### Costumes [Character wardrobe guides] ## VFX Requirements [Breakdown] ## Reference Gallery [Image prompts and descriptions] ``` ## Quality Checklist - [ ] World rules are consistent - [ ] Locations serve story - [ ] Props are period-appropriate - [ ] Costumes express character - [ ] Color palette is cohesive - [ ] VFX are identified - [ ] Production is feasible - [ ] Visual references clear
Related in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.